I've published my libraries to Github:
AssetKit: 3D asset loader based on COLLADA 1.5/gltF specs
https://github.com/recp/assetkit
AssetKit-GL: Load contents loaded from AssetKit to OpenGL
https://github.com/recp/assetkit-gl
libgk: Node based renderer lib:
https://github.com/recp/libgk
cglm: 3D vector math lib for C89/C99
https://github.com/recp/cglm
But viewer application is still private
Build only works for Autotools:
Build deps:
sh ./build-deps.sh
Build assetkit:
sh ./autogen.sh
./configure
make
Change install names:
[optional] sh ./post-configure.sh
Actually it was working on Windows until add some sub libraries,
I'll share build for windows when finished