hello, I am working on openglES 2.0 on android studio and i have created a terrain of size about 150k vertices and it also contain normal and UVs data
when I render the terrain with multi texture support it all works fine and render with 40-50 FPS but after 7-8 minutes my android device get heat up and android start to send me notification of cool down. My android device is samsung galaxy s6 verizone. I don't know if it is programming issue or defect in my smartphone but when i do not render this high poly terrain my app works fine .please can someone help me what should I do?