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Thread: GPU Textures Cache and ROP units (likne on OpenGL) on OpenCL

  1. #1
    Junior Member
    Join Date
    Apr 2017
    Posts
    5

    GPU Textures Cache and ROP units (likne on OpenGL) on OpenCL

    Hi guys, anybody know, how to access hardware rasterizier (ROP) and textures chache memory (TMU) on OpenCL?
    P.S.: on OpenGL this stuff used by default...
    Last edited by -=MASTER=-; 06-14-2017 at 11:59 AM.

  2. #2
    Senior Member
    Join Date
    Apr 2015
    Posts
    283
    Rasterization is unavailable in OpenCL, texture units, suprisingly enough, are used when you access a cl_image through samplers.

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