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Thread: Collada texturing

  1. #1
    Join Date
    Jul 2017

    Collada texturing

    I don't quite understand how textures work in collada.

    I'm sure it's something to do with materials and effects that I don't get.

    This is what I have in my file, but I'm not sure how to make use of the uv coordinates I have to actually texture the object.

    I'm importing into blender and I definitely have materials, I just don't know how to associate a texture with the material.

    Any help is appreciated.

    I would upload the entire file, but it's a rip from a dark souls model and this is my attempt at exporting to collada, thus it would be copyrighted information.
    Uploading of pictures of the model in blender also failed repeatedly.

    Code :
        <effect id="texture_0_effect">
            <image name="texture_0">
            <newparam sid="texture_0_param">
            <technique sid="texture_0_technique">
                <emission><param ref="texture_0_param"/></emission>
        <material id="material_0" name="material_0">
          <instance_effect url="#texture_0_effect"/>
            <node id="mesh_0_instance" name="mesh_0" type="NODE">
              <matrix sid="transform">
                1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
              <instance_geometry url="#mesh_0">
                    <instance_material symbol="material_0" target="#material_0"/>

  2. #2

    Check "Texturing" section in Chapter 7, it explains how to use texturing in COLLADA.

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