I am rewriting a glsl version 450 compute shader for use in a Vulkan pipeline. The shader uses this extension:
#extension GL_ARB_compute_variable_group_size : enable
layout(local_size_variable) in;
But gslLangValidator is throwing an error saying that it doesn’t understand local_size_variable is there
something I need to do to enable this extension for use in Vulkan?
Thanks