A first example in OpenGL

Hello to all,

As a C++ programmer and learner of Qt/QML, I went for learning OpenGL through a famous book “OpenGL.Programming.Guide.9th.Edition”.
In page 40, it offers a first code named Example1.1 with this code:

#include <iostream>
using namespace std;
#include "vgl.h"
#include "LoadShaders.h"

enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//--------------------------------------------------------------------
//
// init
//
void
init(void)
{
	static const GLfloat vertices[NumVertices][2] =
	{
		{ -0.90, -0.90 }, // Triangle 1
		{ 0.85, -0.90 },
		{ -0.90, 0.85 },
		{ 0.90, -0.85 }, // Triangle 2
		{ 0.90, 0.90 },
		{ -0.85, 0.90 }
	};
	glCreateBuffers(NumBuffers, Buffers);
	glNamedBufferStorage(Buffers[ArrayBuffer], sizeof(vertices),
		vertices, 0);
	ShaderInfo shaders[] = {
		{ GL_VERTEX_SHADER, "triangles.vert" },
		{ GL_FRAGMENT_SHADER, "triangles.frag" },
		{ GL_NONE, NULL }
	};
	GLuint program = LoadShaders(shaders);
	glUseProgram(program);
	glGenVertexArrays(NumVAOs, VAOs);
	glBindVertexArray(VAOs[Triangles]);
	glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
	glVertexAttribPointer(vPosition, 2, GL_FLOAT,
		GL_FALSE, 0, BUFFER_OFFSET(0));
	glEnableVertexAttribArray(vPosition);
}
//--------------------------------------------------------------------
//
// display
//
void
display(void)
{
	static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
	glClearBufferfv(GL_COLOR, 0, black);
	glBindVertexArray(VAOs[Triangles]);
	glDrawArrays(GL_TRIANGLES, 0, NumVertices);
}
//--------------------------------------------------------------------
//
// main
//
int
main(int argc, char** argv)
{
	glfwInit();
	GLFWwindow* window = glfwCreateWindow(640, 480, "Triangles", NULL,
		NULL);
	glfwMakeContextCurrent(window);
	gl3wInit();
	init();

	while (!glfwWindowShouldClose(window))
	{
		display();
		glfwSwapBuffers(window);
		glfwPollEvents();
	}

	glfwDestroyWindow(window);
	glfwTerminate();
}

I sought the book in normal way by which to make it run and enjoy the first example. But I haven’t found how to do this yet.
That is the book doesn’t say “in what IDE”, using “what kind of project” and “by doing what process” to write that code and run it!!

I will be glad if I hear your opinions.
Thanks.

More discussion on this cross-posted thread here:

Are you targeting OpenGL or OpenGL ES?

I’m using OpenGL. There is no end reply there either! :frowning:

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