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Thread: Transform Feedback

  1. #1
    Newbie
    Join Date
    Oct 2017
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    Transform Feedback

    Would it be possible to consider adding support for transform feedback to OpenGL SC?

    I understand that the concept behind OpenGL SC is to pre-allocate all resources. The buffers required for transform feedback can be pre-calculated to be a maximum size thus meeting this requirement.

    The difficultly would be in ensuring that the data written back from the GPU does not exceed the buffer size.

    A couple of extensions in OpenGL that attempt to address some of this that may potential help:
    • GL_ARB_transform_feedback_overflow_query
    • GL_KHR_robustness


    If this is not possible then maybe a less strict SC profile could be considered as a half way house between OpenGL ES and OpenGL SC 2.x?

  2. #2
    Newbie
    Join Date
    Feb 2018
    Posts
    1
    Quote Originally Posted by damian View Post
    Would it be possible to consider adding support for transform feedback to OpenGL SC?

    I understand that the concept behind OpenGL SC is to pre-allocate all resources. The buffers required when you downloadbluestacks.net for transform feedback can be pre-calculated to be a maximum size thus meeting this requirement.

    The difficultly would be in ensuring that the data written back from the GPU does not exceed the buffer size.

    A couple of extensions in OpenGL that attempt to address some of this that may potential help:
    • GL_ARB_transform_feedback_overflow_query
    • GL_KHR_robustness


    If this is not possible then maybe a less strict SC profile could be considered as a half way house between OpenGL ES and OpenGL SC 2.x?
    I've the same issue!

    Someone can help us?

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