Hello,
i have a problem, i exported a cube elebow with 3 bones from Maya in collada and want to load it in my project, so i read the docu about Vertex Weights and Bone Indices.
The docu says that vcount in library_controllers has the same count as the total vertices count in the mesh, but in my case, i tried it with many different meshes, is the vertex weights count everytime smaller as the total vertices count in the mesh.
My elbow cube has total 60 vertices, but in the library_controller has the vertex weights vcount only 12
How do i get/calculate the influence of the other 48 Vertices Weights/Bones Indices
Greets
Benjamin
Here is a image of my model
Here is a image of my model, only display the vertices that has a vertex weight
Here is the Model Collada File
<triangles count="20" material="lambert1"><input semantic="VERTEX" offset="0" source="#pCube1-VERTEX"/><input semantic="NORMAL" offset="1" source="#pCube1-Normal0"/><input semantic="TEXCOORD" offset="2" set="0" source="#pCube1-UV0"/><p> 3 0 3 2 1 2 0 2 0 3 3 3 0 4 0 1 5 1 3 6 3 5 7 5 2 8 2 2 9 2 5 10 5 4 11 4 7 12 7 6 13 6 4 14 4 7 15 7 4 16 4 5 17 5 1 18 9 0 19 8 6 20 6 1 21 9 6 22 6 7 23 7 11 24 17 9 25 14 10 26 16 9 27 14 8 28 15 10 29 16 2 30 2 6 31 12 0 32 0 6 33 12 2 34 2 4 35 13 7 36 10 8 37 15 1 38 1 9 39 14 1 40 1 8 41 15 5 42 11 10 43 16 7 44 10 8 45 15 7 46 10 10 47 16 11 48 17 5 49 11 3 50 3 5 51 11 11 52 17 10 53 16 1 54 1 9 55 14 3 56 3 11 57 17 3 58 3 9 59 14</p></triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers>
<controller id="pCube1Controller">
<skin source="#pCube1-lib">
<bind_shape_matrix>1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000
</bind_shape_matrix>
<source id="pCube1Controller-Joints">
<Name_array id="pCube1Controller-Joints-array" count="3">
joint1 joint2 joint3</Name_array>
<technique_common>
<accessor source="#pCube1Controller-Joints-array" count="3">
<param type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCube1Controller-Matrices">
<float_array id="pCube1Controller-Matrices-array" count="48">
0.999999 0.001040 0.000000 0.375687 -0.001040 0.999999 0.000000 -0.000391 0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000
0.999783 -0.000978 0.020814 -1.665093 0.000978 1.000000 0.000021 -0.003751 -0.020814 -0.000001 0.999783 0.034664 0.000000 0.000000 0.000000 1.000000
1.000000 0.000000 -0.000000 -3.833521 -0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 -0.045135 0.000000 0.000000 0.000000 1.000000</float_array>
<technique_common>
<accessor source="#pCube1Controller-Matrices-array" count="3" stride="16">
<param type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="pCube1Controller-Weights">
<float_array id="pCube1Controller-Weights-array" count="33">
1.000000 0.989534 0.009756 0.708022 0.289010 0.002968 0.989518 0.009771 0.708398 0.288669 0.002933 0.989525 0.009771 0.708446 0.288689 0.002866
0.989540 0.009756 0.708070 0.289030 0.002900 0.004697 0.497651 0.497651 0.003326 0.498337 0.498337 0.004704 0.497648 0.497648 0.003331 0.498334
0.498334</float_array>
<technique_common>
<accessor source="#pCube1Controller-Weights-array" count="33">
<param type="float"/>
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#pCube1Controller-Joints"/>
<input semantic="INV_BIND_MATRIX" source="#pCube1Controller-Matrices"/>
</joints>
<vertex_weights count="12">
<input semantic="JOINT" offset="0" source="#pCube1Controller-Joints"/>
<input semantic="WEIGHT" offset="1" source="#pCube1Controller-Weights"/>
<vcount>2 3 2 3 2 3 2 3 3 3 3 3</vcount>
<v>0 1 1 2 0 3 1 4 2 5 0 6 1 7 0 8 1 9 2 10 0 11 1 12 0 13 1 14 2 15 0 16 1 17 0 18 1 19 2 20 0 21 1 22 2 23 0 24 1 25 2 26 0 27 1 28 2 29 0 30 1 31 2 32</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>