I don’t will itself advert our product. Instead, here will mention ray tracing projects and experiments in ray-tracing (and Vulkan API prior).
- GitHub - GPUOpen-LibrariesAndSDKs/RadeonRays_SDK: Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU (GPUOpen Ray Tracing Project)
- https://github.com/world8th/satellite-vk-oem (our Vulkan API ray tracing itself)
- GitHub - trungtle/TLVulkanRenderer: A simple Vulkan-based renderer for my master thesis on real-time transparency (outdated, but can be mentioned)
Another products (not so related with Vulkan API):
- GitHub - embree/embree: Embree ray tracing kernels repository. (Embree)
- GitHub - AcademySoftwareFoundation/OpenShadingLanguage: Advanced shading language for production GI renderers (OSL)
- GitHub - fogleman/pt: A path tracer written in Go. (Go Path Tracer)
WebGL based things: