Hi! I just started to learn collada so sorry if question is very smple.
I have created a cube in blender and add a texture to it. Than i export a dae file to watch what i create
I have several arrays. I did't understand why in array with textute map there are 72 values. Cube has 8 vertices, positions array (3 (x,y,z)*count - 24; 6 face-surfaces, so for double_sided texture normal array count 36 (3(x,y,z)*6*2).
<float_array id="Cube-mesh-map-0-array" count="72"> 0 0 1 1 0 1 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 1 1.... </float_array>
<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
In file this array contains oly 0 and 1: 0 0 1 1 0 1 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 1 1.... Why?
What values are in float array with map and how are they calculating. I mean, if i want to create collada file by myself what is formula for values in array.
Thanks for any help.