I am pleased to announce, that version 0.2.0 of Pumex renderer is released :
Pumex is a renderer that :
- uses Vulkan API and modern C++ ( C++11 to C++17 )
- works on Windows and Linux. Android port is planned
- enables multithreaded rendering on many surfaces ( windows ) at once
- may render two ( or more ) scene views into one surface in one pass using VK_KHR_multiview extension ( for VR applications )
- implements render workflow ( aka frame graph ) and simple scene graph to facilitate programming
- data update stage with a constant time step works in parallel to rendering
- delivers extensive set of timeline statistics to facilitate performance testing
- implements instanced rendering of any objects ( static, dynamic, animated )
If you want to see examples in action - there’s a Windows installer on Github releases page