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Thread: Push Descriptor and command buffer problems on Android

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2018
    Posts
    17

    Push Descriptor and command buffer problems on Android

    Yeah... I'm using Push Descriptors because it's the "easy button".

    On the PC, I can record multiple game objects in the same command buffer, each using push descriptors without a problem. The same code compiled for Android doesn't work unless I use a command buffer per game object. Not sure what to think of this other then Android version of Vulkan is still a work in progress.

  2. #2
    Senior Member OpenGL Lord
    Join Date
    Mar 2015
    Posts
    6,678
    Are you verifying that you're getting a Vulkan 1.1 implementation?

  3. #3
    Junior Member Newbie
    Join Date
    Sep 2018
    Posts
    17
    I'm sure I'm not. When I try to run my app on Android specifying version 1.1, it errors when creating the instance saying "Vulkan Incompatible Driver!".

    My Samsung Galaxy 7S Edge phone is up-to-date and running Oreo 8. In doing some research, Vulkan 1.1 will be available on "Android P". I guess I'll just have to wait for the update.

    It's good to know this problem might go away one I get the update.

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