Hi All. A Voodoo 5 was too long for my case, so I purchased a Creative Labs Annihilator 2. Its the GForce2, 32 megs, DDR,AGP.
Worked real great for about a week. Q3, all my favorite games in 32 bit, all the GForce demos worked fine. Grove, Gardens, etc. 3D Benchmarks all good for my cpu.
I have HP6460, Cel 400, Win 98, 96 Megs, DX 7a, AGP 2 slot, 440BX motherboard, 230 watt power supply. Using the Creative drivers with Blaster Control, AGP Tweaker.
My problem, can not get the opengl HW driver to load or it loads but Windows and everything else does not recognize it.
Blaster Control tells me, Error 540, Open GL not accelerated , reinstall display drivers. All else is ok. Quake 3 says, cannot load openGL subsystem. WinTune says, you have software openGL only, install HW open GL driver from your HW vendor, also says I only have VGA graphics card.
I spent about 4 hrs on the ph with Creative Labs Tech Support. Reinstalled all HW, all drivers, card apps, directx, including monitor many times. Have searched registry, and windows system files for drivers, also any old voodoo drivers. No old drivers found.
Card is using IRQ 11, Direct 3D works fine, even 32 bit color ok. Card runs about half speed in D3D games, sort of like it was a geforce256. No other cards installed except for SB Live, IRQ 5
Even tried Nvidia ref drivers, but they wouldnt fully load opengl either. Defragged hard drive, did a full reg clean, changed slots, tried everything.
So to sum up, card installed, openGL worked great for a week, now openGL not working. Have also tried manually extracting and installing the 3 openGL drivers, the card uses.
Any ideas, I have not tried DLing the Q3 openGL extras. Creative said they usually did not work with there cards, and it would overwrite the creative drivers.
Going into the reg tomorrow, looking for broken links, duplicates, etc.
Q3 finds the openGL32.dll, says ok, but then gives error, cannot openGL subsystem. Wish it would explain why.
Thanks for any help.
Happy GL
Timothy Kelly
MidiVox