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Thread: Quake3 problems

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2000
    Location
    Potsdam, Germany
    Posts
    2

    Quake3 problems

    Can any body pleeeeease help.

    I can not start Quake3 on my PC. I have a Creative Riva TNT2 32meg card. I have tried three different driver already being NVidia 3.68, 5.08 and 5.13. I also used the GLSetup program to download the drivers for my card from the internet. It reported that I had newer drivers on my machine, later I forced the glsetup drivers. But alas Quake still won't run. It keeps on giving the following message in the console box:
    Q3 1.11 win-x86 Nov 29 1999
    ----- FS_Startup -----
    Current search path:
    C:\Q3Ademo/baseq3

    ----------------------

    Running in restricted demo mode.

    ----- FS_Startup -----
    Current search path:
    C:\Q3Ademo\demoq3\pak0.pk3 (1387 files)
    C:\Q3Ademo/demoq3

    ----------------------
    execing default.cfg
    execing q3config.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found x86 (P5/Pentium2, MMX)

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: apex
    IP: 169.254.203.203
    IP: 196.25.150.17
    Working directory: C:\Q3Ademo
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...23 PFDs found
    ...GLW_ChoosePFD failed
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...23 PFDs found
    ...GLW_ChoosePFD failed
    ...failed to find an appropriate PIXELFORMAT
    ...restoring display settings
    ...WARNING: could not set the given mode (3)
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...23 PFDs found
    ...GLW_ChoosePFD failed
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...23 PFDs found
    ...GLW_ChoosePFD failed
    ...failed to find an appropriate PIXELFORMAT
    ...restoring display settings
    ...WARNING: could not set the given mode (3)
    ...shutting down QGL
    ...unloading OpenGL DLL
    ...assuming '3dfxvgl' is a standalone driver
    ...initializing QGL
    ...WARNING: missing Glide installation, assuming no 3Dfx available
    ...shutting down QGL
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    -----------------------
    GLW_StartOpenGL() - could not load OpenGL subsystem

  2. #2
    Guest

    Re: Quake3 problems

    I get exactly the same console message. Even trying to run Q2 demo, if I switch the video setting to OpenGl, it automatically switches back to software rendering. I have a Apollo with Nvidia TNT2 M64 32Mb chipset. I have installed the latest drivers for this chipset and I have also run the latest build for OpenGl setup. Have you found a solution to this problem or can anyone else please help.

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