I am trying to develop a window based
simulation program running on WIn XP
that uses dual monitors.I want a standard
GUI control screen on monitor number 1 (primary) and
a high speed full screen animation
graphics on monitor number 2 (secondary).
The OPENGL GLUT32 library provides support for
full screen game mode that works well,
but it displays on the primary monitor.
I have examined the GLUT documentation and
source code , but can not figure out
how to configure the system to show
a full screen high speed game mode
window on the secondary monitor while
keeping a standard window gui on the primary monitor. I have also tried MS directX
and it seems to have the same limitation.