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Just compliments!
You guys are very helpful. I appreciate it lots. And I dig the OpenGL-community, so I want to extend my thanks.
I started out with DirectX 8, but quickly jumped ship because (a) the documentation totally sucks, (b) I had to rewrite their samples to work on the Voodoo 3 (HAL, bah!), and (c) nobody has to this date shown complete code for plotting a pixel (gotta fill, copy, pass buffers) ... which brings me back to how the DX8-dox totally sucks. I like to understand how everything works so I feel more like I control the computer than it controls me with its limited set of commands.
I kicked DX8 when it took me 1.5 hour to initialize OpenGL and get a texture mapped rotating cube in Windows.
I see hope for my future hobby of demo coding -- something I've not done since the C64.
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