I want to display a moving, rotating world in front of a non-moving bitmap background.
I tried glDrawPixels(), but it is extremely slow. It has made of a 20 fps scene a 0.5-1 fps one. I can't use glBitmap() because I use a 24 bit .bmp file for the background. As far as I know, glBitmap() is only for b/w bitmaps.
I can't use a textured 'QUADS' as a background, because gluLookat() always changes.
If You don't understand this question, just think of ResidentEvil like games...
Does anyone know a fast way to display a non-moving background?