Results 1 to 2 of 2

Thread: Fillrate limitation

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2000
    Posts
    10

    Fillrate limitation

    Can anyone describe this thing called fillrate limitation. I know how to detect it but how do I get rid of it? Buy a new grfx card?

  2. #2
    Senior Member Regular Contributor
    Join Date
    Jun 2000
    Location
    B.C., Canada
    Posts
    367

    Re: Fillrate limitation

    Fillrate refers to how many pixels your video card can draw. If the window is too big, or you are drawing a bunch of objects that almost fill up the screen, that requires a lot of fillrate.

    You can make your window smaller, or try to cut down on overdraw by culling objects that will have other objects drawn in front of them anyway, which can be pretty complicated.

    Or you can buy a faster graphics card.

    j

Similar Threads

  1. Texture fillrate measurement
    By Efelante in forum OpenGL: Drivers
    Replies: 1
    Last Post: 10-10-2017, 01:10 PM
  2. Fillrate slowdown in my code, but not in another app
    By halo in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 12-29-2004, 04:07 PM
  3. Can early KIL (ARB FP) improve fillrate?
    By MZ in forum OpenGL: Advanced Coding
    Replies: 14
    Last Post: 03-18-2003, 09:50 PM
  4. Fillrate Question
    By muhkuh in forum OpenGL: Basic Coding
    Replies: 18
    Last Post: 04-28-2002, 01:46 AM
  5. Fillrate vs. Framerate
    By imported_Rob in forum OpenGL: Basic Coding
    Replies: 8
    Last Post: 04-15-2000, 01:19 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean