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Thread: Particle Engine

  1. #1
    Senior Member Regular Contributor
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    Particle Engine

    I have looked at the NeHe particle engine, and then convertd it into GLUT form. Now, it works, hoever, the black bit of each particle covers up whats behind, is there any way to get rid of the black are of the texture of the particle quickly and easily?
    :: Sleep is a poor substitute for caffeine ::

  2. #2
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    Re: Particle Engine

    Bah, dont worry, I've figured it out, but Ive come up with nother problem, I cant set the alpha values, its always the same, no matter what I put into glColor4f, so this causes my particles instead of fadint, to simply disappear instantly when they reach the end of their life. Can anyone suggest something?
    :: Sleep is a poor substitute for caffeine ::

  3. #3
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    Re: Particle Engine

    You have to check alpha blending, make sure its enable.

  4. #4
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    Re: Particle Engine

    There may be another reason - your 3D accelerator doesn't support SRC alpha blending.

  5. #5
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    Re: Particle Engine

    Geforce256 doesnt support SRC blending? I dun think so...
    :: Sleep is a poor substitute for caffeine ::

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