Hi!
I have al little problem with Lighting.
when i put a object on screen, colored red
(
glBegin(GL_TRIANGLES);
glColor3f(1,0,0);glVertex3f(blah...);
bla....
)
the triangle is displayed red. when i put a white lightsource in the scene, the object is displayed only black and white, independend of: normal, diffuse, secular, ambient values. (gl_smooth is on)
the next problem is, if a triangle is on the same line (say, middle on z-axis, lightsource in 0,0,0) the triangle BEHIND this is also lighting.....?
ligthing is my last big opengl-problem
thanks for help,
sebastian.