Results 1 to 3 of 3

Thread: matrices

  1. #1


    Hi, this is with respect to last qns that I had asked before. We all know that there are matrices generated by glupespective, glortho, etc for the projection matrices. I had sucessfully created the matrices. Which means that I no longer has to specify these commands, ie. gluperspective,.. blah. However, I still use glvertex to display the points. So the qn is does it still multiply itself by the glprojection n glmatrixview matrix?

  2. #2
    Senior Member Frequent Contributor
    Join Date
    Nov 2002

    Re: matrices

    Yep, every vertex is multiplied with ModelView & Projection matrices to get to screen

  3. #3
    Senior Member Regular Contributor
    Join Date
    Oct 2002
    San Diego, CA, USA

    Re: matrices

    If you wish to circumvent that, load identity matricies into the modelview or projection matricies, but you prolly already know that

Similar Threads

  1. GL matrices vs. D3D matrices
    By glfreak in forum OpenGL: General
    Replies: 9
    Last Post: 01-29-2011, 02:31 PM
  2. GL3 and matrices
    By V-man in forum OpenGL: Advanced Coding
    Replies: 99
    Last Post: 11-26-2007, 06:39 AM
  3. matrices...
    By VinceDeNice in forum OpenGL: General
    Replies: 2
    Last Post: 03-30-2005, 07:10 AM
  4. matrices
    By paneb in forum OpenGL: Basic Coding
    Replies: 3
    Last Post: 04-01-2003, 05:21 AM
  5. Matrices
    By in forum OpenGL: Basic Coding
    Replies: 6
    Last Post: 04-25-2002, 04:36 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean