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Thread: Viewer Program

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2005
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    13

    Viewer Program

    I helped create a program that is for viewing meshes. Though the program only views on mesh at a time, and now I am trying to make it so that it can view several meshes without having to run several instances of the program.

    I am not sure how to do this though, can someone give me some help?
    jjcheng

  2. #2
    Senior Member Regular Contributor
    Join Date
    Aug 2003
    Posts
    369

    Re: Viewer Program

    Well, you could seperate your world coordinates and draw your meshes in various parts, top left, top right etc. You could have a zoom in/out function to allow the user to see a mesh closer.

  3. #3
    Junior Member Newbie
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    Jun 2005
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    Re: Viewer Program

    Is it possible to make the program run multiple instances of the viewer?
    jjcheng

  4. #4
    Guest

    Re: Viewer Program

    Is it possible to make the program run multiple instances of the viewer?
    You need to clarify your question a little.

    1) You can use your window API to create multiple viewport windows/splitters for each view.

    2) You can also arrange viewports arbitrarily in opengl by calling glViewport, as dvm pointed out.

    Most commercial editors prefer 1.

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