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Thread: Burning in graphics

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2012

    Burning in graphics

    After displaying an image using glTexImage2d and mapping the quadrilaterals to a texture map and then drawing some graphics on top of that, I need to "burn in" the graphics so I can save the pixels (with the graphics) to a single disk file. Is the only way to use glReadPixels()? Any tips would be appreciated. Thanks.

  2. #2

    Re: Burning in graphics

  3. #3
    Senior Member Regular Contributor
    Join Date
    Aug 2003

    Re: Burning in graphics

    Well, you could always hit Print Screen and paste from the clipboard.
    Yes, I think glReadPixels is the only way to do it.

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