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Thread: Crash on WinXP but not Win2k

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2004
    Location
    Sacramento, CA
    Posts
    7

    Crash on WinXP but not Win2k

    I was fine-tuning some lighting code (work computer: Windows 2000, home computer: Windows XP) and was surprised to find the code caused a nasty crash on WinXP. After isolating the offending code, and referring to the Red Book, I discovered that commenting out:

    glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);

    prior to glEnable(GL_LIGHTING);

    in the OpenGL setup code causes a crash in WinXP, but not in Windows 2000.

    Any suggestions why? Is Windows 2000 a bit more lax than WinXP?

  2. #2
    Senior Member Regular Contributor
    Join Date
    Oct 2002
    Location
    San Diego, CA, USA
    Posts
    209

    Re: Crash on WinXP but not Win2k

    I can't see why that would cause the crash, although it might. I would first look at the vid card drivers, I suppose those drivers have more bearing on the effect of ogl function calls. I have heard whispers in the wind that say ATI drivers aren't as well written as nVidia drivers, but don't quote me there.

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