Results 1 to 3 of 3

Thread: The best views from -x, +x, -y, +y, -z and +z of a model

  1. #1
    Member Contributor
    Join Date
    Apr 2007
    Posts
    80

    The best views from -x, +x, -y, +y, -z and +z of a model

    Hi,

    I want to write a code to get the best views of a 3d model.

    The best views will be from -x, +x, -y, +y, -z and +z.

    Can someone help me?

  2. #2
    Member Contributor
    Join Date
    Apr 2007
    Posts
    80

    Re: The best views from -x, +x, -y, +y, -z and +z of a model

    Im thinking I will need the bounding box data of the object, or not?

  3. #3
    Member Contributor
    Join Date
    Apr 2007
    Posts
    80

    Re: The best views from -x, +x, -y, +y, -z and +z of a model

    Maybe i didnt explain well...

    When i say the "best view" i mean "best fit".

    I saw a button to get this in Deep Exploration app. and a button called "Zoom extents" in 3d Studio Max do the same.

    Read this lines of a 3D Studio Max manual:

    "Use the Zoom Extents Tool to zoom your view to a distance which makes the whole model visible and centered in the drawing area".

Similar Threads

  1. views of a cube
    By M77ATTAR in forum OpenGL: Basic Coding
    Replies: 5
    Last Post: 02-08-2013, 10:18 AM
  2. How to Show model views with the keyboard or menu
    By Scorpio in forum OpenGL: Basic Coding
    Replies: 5
    Last Post: 01-31-2011, 06:29 PM
  3. Replies: 1
    Last Post: 06-02-2006, 11:52 AM
  4. Multiple GL Views
    By link19 in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 05-11-2001, 08:48 AM
  5. Setting up views?
    By in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 04-27-2001, 07:57 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean