Results 1 to 3 of 3

Thread: Concerning models

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2002
    Sterling, VA

    Concerning models

    I'm working on a project at the moment that is going to [obviously] have models in it, nothing fancy but looking to do something like standing animation/walking animation/etc. As of now, I've been able to read .ase files into my project.. that's fine and dandy for stills; but I have realized that using the ase format for ANYTHING but stills is going to be very costly in memory [both ram and hdd], and probably not the fastest thing around.

    I'm just looking to hear what you all have to say regarding this, is going with a model format that supports the whole 'bone' scheme a good idea ? I'm looking for only maybe ~32 'frames' per character, so it sounds as if it might be overboard. Is there a format that could be exported from 3dsmax/maya, where I could read it in and have several frames to flip between ? What is a good solution to this?

    Also, I'd like to know what this means from a modelling standpoint. Is doing things one way much less taxing on an artist than another? What have your personal experiences been?

    Thanks a lot in advance guys, this forum has really helped me get a great grasp on using GL effectively, and I'm sure this won't be an exception.


  2. #2
    Senior Member Regular Contributor
    Join Date
    Apr 2001
    Fort Collins, Colorado

    Re: Concerning models

    .3ds files can contain keyframes for animation, and are exportable from 3dsmax, as well as other modelling packages.

    There are numerous threads both here and in the advanced forums, do a search on .3ds to find them.

    And here are a couple links:

  3. #3
    Junior Member Newbie
    Join Date
    Aug 2000
    Mississauga, Ontario, Canada

    Re: Concerning models

    You might also want to look into Quake model files: md2, md3 and md4 files. I can't quite remember the details of each of them, but some formats support keyframe animation and some support skeletal animation. Also, they're specifically built for performance by people that know AND they were design with opengl in mind.

    There's a virtual ton of info out there on these file formats, and of course, all of id software's stuff is open source - you can get info right from the horse's mouth. Conversion to/from common 3d file formats should also be pretty easy.

Similar Threads

  1. 3d models
    By PeTeAR in forum OpenGL: Basic Coding
    Replies: 3
    Last Post: 01-10-2012, 04:45 AM
  2. Nice models and free models,new site!
    By 3d4ya in forum COLLADA
    Replies: 0
    Last Post: 09-24-2008, 02:04 AM
  3. Using 3ds Models?
    By escozooz in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 04-09-2002, 07:34 PM
  4. HELP! loading anim8or models!! (or ANY models)
    By in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 08-07-2001, 03:00 PM
  5. models
    By in forum OpenGL: Basic Coding
    Replies: 7
    Last Post: 01-10-2001, 08:11 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean