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Thread: lighting on mesh

  1. #1

    lighting on mesh

    i turned a mesh using evaluators into a form of a letter 'j' (without the dot on top).

    is there any way i could make the mesh display its shininess and solidness correctly. i used GL_FILL for glEvalMesh2 and whenever i rotate the object, the mesh blinks from red (i changed its material into red (a,s & d) ) to white then vice versa.
    can anyone help me with this problem?
    thank you for your concern.

  2. #2
    Senior Member Regular Contributor
    Join Date
    Aug 2005

    Re: lighting on mesh

    Can you post your code?

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