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Thread: glut with Builder C++

  1. #1
    Guest

    glut with Builder C++

    is there a good way or even a way or an easy way basically to use glut in Borland Builder C++?

  2. #2
    Senior Member Regular Contributor
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    Re: glut with Builder C++

    The easiest is of course to download Borland compatible libraries: http://sites.netscape.net/ptrpck/borland.htm

    GLUT libraries can be found on many other places like: http://www.gnt.net/~heiman/

    If you download the sources do the first page has makefiles.

  3. #3
    Junior Member Newbie
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    Re: glut with Builder C++

    Hi freak!
    I' coding with Borland C++ Builder 5.0. If you post your E-Mail address, I would
    mail you my whole glut SDK and a sample Project (GLUT_FRAMEWORK) for C++ Builder.
    YOU WOULD START LIKE A ROCKET!!!!

    regards
    HECK

  4. #4

    Re: glut with Builder C++

    Im useing borland, and im haveing problems with getting the gluPerspective to work,

    i need a resource that explains in more detail what it takes to operate OpenGL.
    Waiting gives the devil time.

  5. #5
    Senior Member Regular Contributor
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    Re: glut with Builder C++

    If you are using c++ builder and want to write OpenGL apps using glut or even the win32 API (like in Nehe's tutorials), just open a new console application, delete the code written by the wizard and paste your c/c++ code.
    C++ builder will just work like any other c/c++ compiler, you don't need VCL to write OpenGL apps.
    If you want to use glut, don't forget to download the borland compatible libraries or to create the .lib yourself like that: http://www.opengl.org/discussion_boa...ML/002384.html

  6. #6
    Senior Member OpenGL Pro
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    Re: glut with Builder C++

    Originally posted by Eber Kain:
    Im useing borland, and im haveing problems with getting the gluPerspective to work,

    i need a resource that explains in more detail what it takes to operate OpenGL.
    It might help if you could explain more about what your problem is. Just saying it doesn't work won't help us help you much. Is it a linker error? Or are you getting unexpected results? Things getting clipped?
    Deiussum
    Software Engineer and OpenGL enthusiast

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