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Thread: 3D modeling project

  1. #1
    Guest

    3D modeling project

    Hi,
    I'm a final year student, and for a final year project, I have to create a 3D mechanical digger, with moving arms. I started to learn openGL, and have created spheres, polygons, etc. At the moment I am confussed as to how to go about this project.
    I am thnking of using MS Visual C++. Is it possible to use a 3D modeling package like 3D studio max and import model into visual c++? Any advice appreciated.
    thanks,
    John.

  2. #2
    Senior Member Regular Contributor
    Join Date
    Sep 2000
    Location
    Austin, TX, USA
    Posts
    142

    Re: 3D modeling project

    Do a search on this board for 3DExplorer and check out that package. You can use it to open a 3DSMax mesh and export the objects into C code (as a display list), which requires that you create a display list ID and then glCallList(dlID); to place the object in your worldspace.

    Glossifah

  3. #3
    Senior Member Regular Contributor
    Join Date
    Nov 2000
    Location
    Huntsville, AL. USA
    Posts
    302

    Re: 3D modeling project

    Jon here is a good solution to your problem. Go to http://trant.sgi.com/opengl/examples...e_samples.html and download the examples in smooth.zip and chess.zip. Both of these demos contain the source code for Nate Robins GLM library. GLM is perfectly suitable for loading and displaying WaveFront OBJ format 3D models. You can find several programs on the web for converting all sorts of 3D model formats to OBJ format. Compile and run the examples then examine the code that uses GLM. You can take the glm.h and glm.c files and put them in your own project without much effort.

    Good luck!
    Paul Leopard
    Obsessive - A word used by the lazy to describe the motivated.

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