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Thread: Texture files

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2003

    Texture files

    Hi, I was wondering what the easiest file format to load for textures is? I Do not want source code but to attempt this from first principles, and was wondering if any one could offer advice.

    I have already had a look at a few file formats at, but tiff and jpg seem to difficult for me to load. Any suggestions for an easier format?

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Feb 2000

    Re: Texture files

    TGA is a very good format and it's very easy to read too. If you're a beginner in programming, I suggest you go for uncompressed TGAs and forget about compression for now. Compressed TGAs are not that difficult, but requires some programming experience to implement.

  3. #3
    Senior Member Regular Contributor
    Join Date
    May 2000
    Oxford, England

    Re: Texture files

    Be careful of LSB / MSB ordering when reading binary data. If you're working on Intel PC's this shouldn't be a problem, though if on MAC you may have to switch bytes....

    The tga file format is definately the easiest, as bob said, uncompressed is the way to go for ease of implimentation.

    check out for the file format spec

  4. #4

    Re: Texture files

    A common error is to construct a TGA header structure that does not align to 18 bytes. Be careful if trying to read the header into a structure and ensure that the structure's size is actually 18 bytes.

    If sizeof() returns anything greater than 18, then you will need to add the line

    #pragma pack(1)

    to force 1 byte alignment of data.

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