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Thread: GUI in intermediate mode?

  1. #1
    Member Contributor
    Join Date
    Aug 2002

    GUI in intermediate mode?

    If you were to build a game gui (Very simple 2D flat stuff) using OpenGL. Would it be best to render it in intermediate mode? expecialy if you are in 2D and need certain polys over others?

  2. #2
    Junior Member Newbie
    Join Date
    Oct 2002

    Re: GUI in intermediate mode?

    I would use glOrtho2D() to draw anything that is 2D. There is no depth, but whatever is drawn last is on top.

  3. #3
    Senior Member OpenGL Guru
    Join Date
    Feb 2000

    Re: GUI in intermediate mode?

    Of course there's a depth when using orthographic projection. Just enable the depth test and everything is as usual.

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