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Thread: glDrawElements() problem

  1. #1

    glDrawElements() problem

    It seems that the vertex refered to by the first indices of the indices arrat is refered to to often. this gives a distorted image where there are polygons all beginning at this first vertex all through the model.
    If you can help me please, I also have a document with my code on the output off the screen which i could mail to you.
    thanks for your time and i hope to have a solution soon.

  2. #2
    Senior Member Regular Contributor
    Join Date
    Jul 2000
    Nice, France

    Re: glDrawElements() problem

    Are you sure you are not passing GL_TRIANGLE_FAN to glDrawElements?
    If so, GL_TRIANGLES would probably be more appropriate.

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