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Thread: HeightMap demo keeps crashing :(

  1. #1
    Guest

    HeightMap demo keeps crashing :(

    I'm proficient at Pascal but new to C / C++ so I thought I'd make a simple terrain engine to teach myself. I downloaded this tutorial ( http://www.gametutorials.com/downloa...ghtMap_OGL.zip ) and it looks great. However it keeps crashing consistently if I go left past a certain point or backwards past a certain point. I'm guessing this is caused by the value of a "positive only" variable getting decremented to a point where it goes below zero. I peeked at the source code but almost all the variables are floating point type. I'll pore over the code tomorrow in detail when I'm less tired ( right now my head is swimming just looking at it hehe )

    Any pointers ( pardon the pun ) would be appreciated.

  2. #2
    Senior Member Regular Contributor
    Join Date
    Mar 2001
    Posts
    184

    Re: HeightMap demo keeps crashing :(

    hmmm...i ran it and backed up so much, the geometry went past the far clipping plane, but it did not crash. did you get that far? i haven't looked at the code. did you recompile it and run it?

    b

    [This message has been edited by coredump (edited 09-06-2002).]

  3. #3
    Guest

    Re: HeightMap demo keeps crashing :(

    no i just ran the precompiled binary. Maybe its something in my setup or a combination of things. Im running a voodoo 5 5500 AGP under Win ME.

  4. #4
    Guest

    Re: HeightMap demo keeps crashing :(

    man i feel so dumb in my haste, I posted the wrong link above the buggy example is http://www.gametutorials.com/downloa...htMap2_OGL.zip

    i got a friend to download it and he gets the same error. Someone suggested changing the floats to long floats. I'll try that.

  5. #5
    Senior Member OpenGL Pro
    Join Date
    Oct 2000
    Location
    Fargo, ND
    Posts
    1,753

    Re: HeightMap demo keeps crashing :(

    I doubt changing floats to "long floats" (otherwise known as doubles in C/C++) is going to fix a crashing error. Also setting an unsigned to a negative value doesn't cause a crash, it will simply set the value to the appropriate two's complement value.

    Crashes in C/C++ are almost always caused by touching memory that shouldn't be touched. Some examples of this would be going outside the bounds of an array or accessing a dangling pointer.
    Deiussum
    Software Engineer and OpenGL enthusiast

  6. #6

    Re: HeightMap demo keeps crashing :(

    I never noticed the problem before when I've run this but tried it again and moved back for ages. Eventually I got the error... trying in IDE for debugging... no error occured this time... the last time that happened to me was due to a memory problem with an array not correctly set up.

    After some debugging the problem only seems to occur for me if I try to go beyond the skybox setup. Should be rectifiable by setting a test up to stop movement outside of the skybox.

    Tina
    Learning OpenGL while working on sourceforge projects:
    https://sourceforge.net/projects/simulant/ and
    https://sourceforge.net/projects/projectnova/

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