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Thread: OpenGL on Solaris

  1. #1

    OpenGL on Solaris

    Hello ,

    I am required to do OpenGL apps development on Solaris.

    I have OpenGL 1.2.2 installed on my Sun System.

    I have the c/c++ compiler collection installed also.

    YES there are many executable exmamples BUT I cannot see any tutorials nor actual code examples .

    I need to learn how to develop c++ programs that instansiate say some sort of window class then perform some graphical operations using calls to the OpenGL system.

    Having been a c++ developer on Microsoft my preferred o/s is now Solaris.

    Q1. Can someone point me in the right direction re the above (Solaris only)

    Any tips/urls/ solaris paths will help.

    Q2. With the advent of Java 2D and 3D apis - how do these compare with the performance/ functionality of OpenGL?



  2. #2
    Senior Member Regular Contributor
    Join Date
    Jan 2002

    Re: OpenGL on Solaris

    Solaris uses X windows as the backend graphic engine (desktop and everything else)
    You could do your main windows with X, and then add the OGL code. That would be kind of equivalent to writting OGL with Win32 on wondows.

    Java will , however, provide you cross platform capabilities. Unless if you are writting a game engine that requires high frame rate, Java is a safe solution.

    Here is a link from sun, the people who are responsible for Solaris.

    Just do a search there and I am sure you will find some help. Also, try google.

    Good luck.

  3. #3
    Senior Member Frequent Contributor
    Join Date
    Aug 2000
    Cardiff University

    Re: OpenGL on Solaris

  4. #4
    Senior Member Frequent Contributor marcus256's Avatar
    Join Date
    Aug 2001

    Re: OpenGL on Solaris


    First, if you can live with the possible limitations of an OpenGL toolkit (not pure Solaris), use it! If not, you can check the X11 code used in the toolkit to get started with your own custom code.

    Portable toolkit (should work for Solaris): GLFW

    Code tutorials (based on GLFW): Tutorials

  5. #5
    Junior Member Newbie
    Join Date
    Aug 2000

    Re: OpenGL on Solaris

    First thing - If speed is an issue than You'll have to forget Java3d. Second - if You start writing X11 code You won't proceed to gl code until 2006. So i suppose the use of a toolkit. What about qt for Solaris? It comes with an easy to use GLWidget ...


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