Can I upload all my vertices into the AGP memory and then specify polygons vertex indicies into each array after frustum culling? So intead of drawing the whole array, just a few polys from each array?
If so; can I send in the inidicies per polygon or will that be immensly slow?
Maybe I could create an vertex index list from the per material buffers I have and when rendering create an long IndexArray and send it to OpenGL.
Now I draw each poly using immidiate mode.
Anyone have any tips?