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Thread: error in glu.h

  1. #1
    Junior Member Newbie
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    error in glu.h

    I swear I saw this topic on the board before, but didn't read it because I was having trouble just setting anything up. I've managed to get Codewarrior to make a Win32 C++ app for the project (I assume that's ok?) and changed the debug settings to include the right system path, and have included gl.h, glu.h and gluax.h in my project. I take the "hello world" program already written as my basis and add #include <gl.h> and all is well, but when I add #include <glu.h> I get an error saying a semi-colon is missin on the line:
    const wchar_t* APIENTRY gluErrorUnicodeStringEXT (
    GLenum errCode);

    in glu.h on line 63. Same thing, line 63 in glu.h when I include glaux, but not glu

    any ideas?

    (I suppose I don't really know much about the Win32 App files b/c if I try to write something like I would for a console app I get some other winsomthing16 error not matter what's going on, but that's a seperate problem.)

  2. #2
    Senior Member Regular Contributor
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    Re: error in glu.h

    You do know that this forum has a search funtion, dont you?

    Why dont you give it a try?

  3. #3
    Senior Member Regular Contributor
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    Re: error in glu.h

    LOL

    That should have been "function"...

    Sorry! "Too many fingers on keyboard error..."

  4. #4
    Junior Member Newbie
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    Re: error in glu.h

    I searched and couldn't seem to find the answer anywhere on the boards. Maybe I saw something about glut.h... anyway, I still have the problem

  5. #5
    Senior Member Regular Contributor
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