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Thread: Turning specific color in Texture into transparency

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2004

    Turning specific color in Texture into transparency


    I've a question. How can i define that a specific color in a texture is transparent. Example: I've got a texture with the white character R on it and it has got a purple backgroud. now i don't want the purple part to be visible, i'd like it to be transparent.

    Can somebody help???

    Pleyse excuse my really bad english

  2. #2
    Junior Member Newbie
    Join Date
    Dec 2001

    Re: Turning specific color in Texture into transparency

    Short answer: use an alpha channel.

    Long(ish) answer: Create the texture in RGBA format. Set the A value to 255 to mean visible and 0 to mean completely transparent. Enable ALPHA_TEST. Set AlphaFunc to GREATER, 0.5 (and/or enable BLEND and set BlendFunc to SRC_ALPHA, ONE_MINUS_SRC_ALPHA in case you want semi-transparent parts too). Make sure TexEnv for that texture is set to REPLACE or you will have to think about setting Color4 in a sensible way too.

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