Hi!
I am developing a 3D board game, whose pieces are painted as spheres. For that the depth buffer has to be enabled ("glEnable(GL_DEPTH_TEST);"). And there are status informations displayed during the game, which must not be covered by any game element (p. e. spheres).
I tried to achieve this effect by disabling the depth buffer while painting the status informations. But the spheres still covered the informations display, no matter if painting them before or after painting the spheres.
Please help me solve this problem.
Thanks in advance
cndg