does it make a difference if, in a display list, I pass my geometry as GL_TRIANGLES insteaf of GL_TRIANGLE_STRIP?
I know it’s faster for immediate rendering, but does it matter once it’s compiled into a display list?
does it make a difference if, in a display list, I pass my geometry as GL_TRIANGLES insteaf of GL_TRIANGLE_STRIP?
I know it’s faster for immediate rendering, but does it matter once it’s compiled into a display list?
In both cases TriangleStrips longer than a certain threshold have an advantage in data size and amount of transform work necessary to display the same amount of triangles.