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Thread: problem in glScaled

  1. #1

    problem in glScaled

    I have a problem in scaling

    I have an object in 3d space(view using glLookAt)

    I used the following commands for zoom in

    zoom function()

    There is no "zoom in" effect of the object

    can anybody tell me where I went wrong?

    thanks in advance

  2. #2
    Senior Member Regular Contributor
    Join Date
    Apr 2003
    Toulouse, France

    Re: problem in glScaled

    in your display function, you may reset modelview matrix to identity (glLoadIdentity) before call gluLookAt. so your scale is erased.

    you should do in zoom:
    zoom_enabled = true;

    and in your display function, after gluLookAt:
    if (zoom_enabled) glScale(...)

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