Hi,
i have a question about the message below regarding how to draw a tree posted long time ago. After loading Bmp into my own structure allocated in mem and making changes to it, how do i bind this Bmp (to assign its ID)? anyone be so kind as to give me some detial? I only know assign ID with auxDIBImageLoad(Filename);
Thanks
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generate an alpha channel to the tree.bmp so when the color is black the alpha value is 0 and else 255, then use blending with glBlendfunc(gl_src_alpha, gl_one_minus_src_alpha) or glAlphaFunc(GL_Greater,0.5)
there are other ways, but try this first.