Dear All
I have been searching for an answer for my question long time ago and still I am not getting the answer.
I know that the answer is posted somewhere on the web in many places and I do know that it could be simple however
I am like many other newbies confused simply because all the guys trying to answer the question present it ambiguously
In OpenGL I know that there is no camera and it is nothing but a concept, I know that moving the camera left is
the same as moving the world right using a simple translate command but when it comes to rotations nobody gives clear answers.
Sorry for the long introduction but here is my question:
I am writing a camera class that uses quaternions, I want the camera to spin around its local axis (Y)
however the camera instead is rotating around the Y of the world coordinate system, it is orbiting instead of spinning
there should be something simple I am missing but the model view duality is still not clear for me in case of rotation
help is appreciated.