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Thread: Best Compiler?

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2006

    Best Compiler?

    Hello everyone. I'm new to openGL I have never used it befor... I've got two books on it and they dont really help me as far as getting a compiler.. I used to have CodeBlocks and it worked GREAT but i could not ever get it to compile OpenGL correctly... Was woundering if anyone had any ideas on what to use as far as a compiler? Please any input on where to start would be great. Also if some could tell me how to check if I have the updated OpenGl.dlls and everything to make it work right.. Thanks... <<< Newbie.

  2. #2
    Senior Member OpenGL Pro k_szczech's Avatar
    Join Date
    Feb 2006

    Re: Best Compiler?

    All you need to compile OpenGL application under Windows is gl.h and opengl32.lib.
    Search you compiler's directory for these files - if you have both, then compiler should support OpenGL.
    When you create project then in linker options you should add opengl32.lib - otherwise you'll get "Unresolved external symbol" errors.

    As for dll's - you only need to install drivers from your graphics card manufacturer.

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