Text Shape

Hi,
I am displaying text using wglUseFontOutlines(…) function with True Type fonts and I am using the following options also.

glShadeModel(GL_SMOOTH);
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT , GL_NICEST);

But the shape of the text is not perfect. The text quality is also not good.

I want to display text with 3D effect with perfect shape.

Please send your suggestions.

Thanks,
Kannan A S

What value are you passing for the deviation parameter in the wglUseFontOutlines funtion?