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Thread: Where to start?

  1. #1
    Junior Member Newbie
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    Where to start?

    First i would like to say HELLO to you all because i am new here.
    I am 14 years old and i am programming now for 4 years the first 3 years i used gamemaker but now i want c++ because its much more stable and more powerfull so i started to learn c++.
    Now that i know the basics i wanted to start with opengl.
    But i dont know where
    Does someone know a place to start?
    A site of beginner tutorials i couldnt find some good ones on google.
    I dont have money to buy books and other expansive stuff.
    I use dev-cpp
    And mingw as compiler.
    Thanks for reading.

  2. #2
    Senior Member Frequent Contributor plasmonster's Avatar
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    Re: Where to start?

    Welcome aboard

    The Wiki (sticky thread) is a pretty good place to start.

    There's a FAQ at this site too, with all sorts of useful info:
    http://www.opengl.org/documentation/

    The OpenGL Programming Guide (aka RedBook) is a must read:
    http://www.rush3d.com/reference/opengl-redbook-1.1/

    (Note that this free, online version is somewhat dated, but still very informative. You can (and should) purchase a recent version, if at all possible.)

    I know so little about dev-cpp it's scary, but there are some knowledgeable folks here to help in that area.

    There's simply too much to mention, but I hope this helps.

    Good luck!

  3. #3
    Junior Member Newbie
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    Re: Where to start?

    Thanks.
    Wich ide for c++ do you recommend?

  4. #4

    Re: Where to start?

    I started with Dev-Cpp... www.bloodshed.net... download the glut devpak... and you are ready to code in OpenGL.

    Does anyone know how to use Intel compiler on any free IDE? VS2005 Express doesnt work on my PC.

    I read Intel compiler generates smaller/better .exe compared to others..

  5. #5
    Guest

    Re: Where to start?

    I understand your needs for keeping your cost down. I am currently using Dev-Cpp as well. I have reviewed a number of the free ones out there for opengl programming, and for me dev-cpp came out on top, for having everything ready to go, the IDE needs some work though. But you may want to download the free Turbo CPP Explorer from http://www.turboexplorer.com/homepage.htm in nine days from today, when they release it. Turbo CPP is from the company Borland.

  6. #6
    Guest

    Re: Where to start?

    I first looked at www.spacesimulator.net to give me at least a starting clue !!

    It uses the Microsoft IDE though.

  7. #7
    Junior Member Newbie
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    Re: Where to start?

    Thanks.
    I am still using dev-cpp because i am used to it.

  8. #8
    Senior Member Regular Contributor songho's Avatar
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    Re: Where to start?

    Zyvolution,
    You can find some fundamental examples here .
    They are mostly Dev-C++ projects.

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