Results 1 to 3 of 3

Thread: HELP! - FreeLook Camera

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2002
    Posts
    2

    HELP! - FreeLook Camera

    Hi!
    Can anyone tell me how i can implement a fully functional free-look camera!

    Some attemps with gluLookAt and quaternions went wrong - Problem: When moving the mouse clockwise or counterclockwise a rotaion along the eyevector(roll-axis) of the camera occurs; but in all other cases the cam-class is fully functional!

  2. #2
    Senior Member Regular Contributor
    Join Date
    Sep 2002
    Location
    Nanjing,China
    Posts
    116

    Re: HELP! - FreeLook Camera

    You'd better post your code here in order that people can get your point more directly.

  3. #3
    Senior Member Regular Contributor
    Join Date
    Mar 2001
    Posts
    184

    Re: HELP! - FreeLook Camera

    that phenomenon (sp?) is called "drift". search google for quats and drift and you may find some helpful links.

    b

Similar Threads

  1. [Camera] Can't make the camera move appropriately
    By onion_bread in forum OpenGL ES
    Replies: 0
    Last Post: 12-01-2011, 07:36 PM
  2. Using Camera from 3ds
    By Seidel in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 02-14-2008, 07:15 PM
  3. Camera Position / Camera Angle / Camera Target Position
    By bobGL in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 04-02-2007, 09:28 AM
  4. Freelook, a Phenomenon to me!
    By 31337 in forum OpenGL: Basic Coding
    Replies: 3
    Last Post: 01-01-2003, 08:27 AM
  5. Camera
    By Rajiv Mishra in forum OpenGL: Basic Coding
    Replies: 9
    Last Post: 09-15-2001, 04:37 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean