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Thread: ALPHA

  1. #1
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    ALPHA

    Is there any way that opengl users can avoid ordering of transparent objects before rendering and yet assure correctness ?
    ??

  2. #2
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    Re: ALPHA

    No!

    You are welcome.

  3. #3
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    Re: ALPHA

    No!

    You are welcome.

  4. #4
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    Re: ALPHA

    YES!

    Look at "order independent transparency" on developer.nvidia.com.

  5. #5
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    Re: ALPHA

    But Nvidia != OpenGL.

    The process is not available to all platforms and requires atleast the hardware funtionality of an Geforce3.

    OpenGL is not just M$ Windows and Geforce's.

  6. #6
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    Re: ALPHA

    I am aware that this in nVidia only. But, it could be implemented using ARB_fragment_program, which is multi-vendor.
    Also, the posted did ask for any way to achieve his aim. A blanket "No" is hardly very helpful.

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