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Thread: User-Defined Breakpoint

  1. #1
    Guest

    User-Defined Breakpoint

    What do i get heap assert's after an openGL program closes? i'm using Win2000, and i just started with the beginning lessons in the Red book (i.e. white rect on black bk). Am i missing something, or is this normal (i know that the Halflife source code does this most of the time... maybe it's not so bad - although i do get a bunch of errors in the debug output)

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001
    Location
    Kristianstad,Skåne,Sweden
    Posts
    1,595

    Re: User-Defined Breakpoint

    Hi !

    No, it's not good, I would guess there is something wrong with your code, there is a possibility that you might have a problem with your OpenGL drivers of course, do you have the same problems with other OpenGL applications to ?

    Mikael

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