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Thread: optmisating triangles drawing

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2003
    Posts
    15

    optmisating triangles drawing

    Hi everybody,
    I have a compicated algorithm that gives me lot of triangles (3D scene)... the problem is that some times it gives me +6 points for a rectangle... and we know that I need only 4 points (using glBegin(GL_TRIANGLE_STRIP)) so how can I do to reoganise my points (triangle) to have minimum points possible (for better performance and less momory)

    think you

  2. #2
    Member Contributor
    Join Date
    Nov 2001
    Posts
    77

    Re: optmisating triangles drawing

    This seems like a Math/Algorithm problem, and less like an OpenGL problem. Try posting this message there, and give them much more detail than this (ie: source code, algorithm idea, etc.)

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