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Thread: Is there easy way to display characters with OpenGL?

  1. #1
    Member Contributor
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    Is there easy way to display characters with OpenGL?

    The only way I know now is to use bitmap...
    Thank you!

  2. #2
    Senior Member Regular Contributor
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    Nanjing,China
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    Re: Is there easy way to display characters with OpenGL?

    Originally posted by earth_walker:
    The only way I know now is to use bitmap...
    Thank you!

    For win32,There are functions wglUseFontBitmaps and wglUseFontOutlines you can use .google them on how to use them.Nehe.gamedev.net
    also has wonderful tutorial about the font


    [This message has been edited by RunningRabbit (edited 06-20-2003).]

  3. #3
    Senior Member Regular Contributor
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    Poland
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    Re: Is there easy way to display characters with OpenGL?

    Texture mapped fonts are usually faster.
    Look at NeHe... (as above)

    yaro

  4. #4
    Member Contributor
    Join Date
    Jun 2003
    Location
    Hamilton,On,Canada
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    Re: Is there easy way to display characters with OpenGL?

    Originally posted by RunningRabbit:

    For win32,There are functions wglUseFontBitmaps and wglUseFontOutlines you can use .google them on how to use them.Nehe.gamedev.net
    also has wonderful tutorial about the font


    [This message has been edited by RunningRabbit (edited 06-20-2003).]
    Thank you! I'm going to read the function.

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